The Spacetime Wheel

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Wheel

Wheel.

This is a wheel.

Each successive image in the movie is rotated by a small amount compared to the previous image.

As the wheel rotates, the coordinates \(( x , y )\) of a point on the wheel relative to its centre change, but the distance \(r\) between the point and the centre remains constant \[ r^2 = x^2 + y^2 = \mbox{constant} \ . \] More generally, the coordinates \(( x , y , z )\) of the interval between any two points in 3-dimensional space (a vector) change when the coordinate system is rotated in 3 dimensions, but the separation \(r\) of the two points remains constant \[ r^2 = x^2 + y^2 + z^2 = \mbox{constant} \ . \]


Spacetime wheel

Spacetime wheel.

This is a spacetime wheel. The diagram here is a spacetime diagram, with time \(t\) vertical and space \(x\) horizontal.

Each successive image in the movie is boosted by a small velocity compared to the previous image. Compare the motion of a point on this wheel to the motion of Cerulean blue disc, or indeed of any other grid point, on the spacetime diagram in the Lorentz grid transformation movie (29K GIF), or double-size version thereof (same 29K GIF), presented on the Construction of the Lorentz Transformation page.

As the spacetime wheel boosts, the spacetime coordinates \(( t , x )\) of a point on the wheel relative to its centre change, but the spacetime separation \(s\) between the point and the centre remains constant \[ s^2 = - \, t^2 + x^2 = \mbox{constant} \ . \] More generally, the coordinates \(( t , x , y , z )\) of the interval between any two events in 4-dimensional spacetime (a 4-vector) change when the coordinate system is boosted or rotated, but the spacetime separation \(s\) of the two events remains constant \[ s^2 = - \, t^2 + x^2 + y^2 + z^2 = \mbox{constant} \ . \] The invariant spacetime separation \(s\) between two events is a rock in the sea of relativity, a quantity that remains the same for all observers, whereas time and space themselves differ for different observers. As such, the spacetime separation \(s\) is of fundamental importance in relativity.


Lorentz boost as a rotation by an imaginary angle

The \(-\) sign instead of a \(+\) sign in front of the \(t^2\) in the spacetime separation formula \(s^2 = - \, t^2 + x^2 + y^2 + z^2\) means that time \(t\) can often be treated mathematically as if it were an imaginary spatial dimension. That is, \(t = i w\), where \(i\) is the square root of \(-1\) and \(w\) is a “fourth spatial coordinate” (so \(- t^2 = w^2\)).

A Lorentz boost by a velocity \(v\) can likewise be treated as a rotation by an imaginary angle. Consider a normal spatial rotation in which a primed frame is rotated in the \(wx\)-plane clockwise by an angle \(a\) about the origin, relative to the unprimed frame. The relation between the coordinates \(( w' , x' )\) and \(( w , x )\) of a point in the two frames is \[ \left( \begin{array}{c} w' \\ x' \end{array} \right) = \left( \begin{array}{cc} \cos a & - \sin a \\ \sin a & \cos a \end{array} \right) \left( \begin{array}{c} w \\ x \end{array} \right) \ . \] Now set \(t = i w\) and \(\alpha = i a\) with \(t\) and \(\alpha\) both real. In other words, take the spatial coordinate \(w\) to be imaginary, and the rotation angle \(a\) likewise to be imaginary. Then the rotation formula above becomes \[ \left( \begin{array}{c} t' \\ x' \end{array} \right) = \left( \begin{array}{cc} \cosh \alpha & - \sinh \alpha \\ - \sinh \alpha & \cosh \alpha \end{array} \right) \left( \begin{array}{c} t \\ x \end{array} \right) \ . \] This agrees with the usual Lorentz transformation formula if the boost velocity \(v\) and boost angle \(\alpha\) are related by \[ v = \tanh \alpha \] so that \(\gamma = \cosh\alpha\) and \(\gamma v = \sinh \alpha\). The boost angle \(\alpha\) is commonly called the rapidity.

This provides a convenient way to add velocities in special relativity: the boost angles simply add (for boosts along the same direction), just as spatial rotation angles add (for rotations about the same axis). Thus a boost by velocity \(v_1 = \tanh \alpha_1\) followed by a boost by velocity \(v_2 = \tanh \alpha_2\) in the same direction gives a net velocity boost of \(v = \tanh \alpha\), where \[ \alpha = \alpha_1 + \alpha_2 \ . \] The equivalent formula for the velocities themselves is \[ v = {v_1 + v_2 \over 1 + v_1 v_2} \ , \] the special relativistic velocity addition formula.


Trip across the Universe at constant acceleration

Suppose you took a trip across the Universe in a spaceship, accelerating all the time at one Earth gravity \(g\). How far would you travel in how much time?

Quadrant of spacetime wheel.

The spacetime wheel offers a cute way to solve this problem, since the rotating spacetime wheel can be regarded as representing spacetime frames undergoing constant acceleration. Specifically, points on the right quadrant of the rotating spacetime wheel represent worldlines of persons who accelerate with constant acceleration in their own frame.

If the units of space and time are chosen so that the speed of light and the gravitational acceleration are both one, \(c = g = 1\), then the proper time experienced by the accelerating person is the boost angle (or rapidity) \(\alpha\), and the time and space coordinates of the accelerating person, relative to a person who remains at rest, are those of a point on the spacetime wheel, namely \(( t , x ) = ( \sinh \alpha , \cosh \alpha )\).

In the case where the acceleration is one Earth gravity \(g = 9.80665 ~ {\rm m/s}^2\), the unit of time is \[ {c \over g} = {299{,}792{,}458 ~ {\rm m/s} \over 9.80665 ~ {\rm m/s}^2} = 0.97 ~ \mbox{years} \] just short of one year. For simplicity, the table below takes the unit of time to be exactly one year, which would be the case if one were accelerating at \(0.97 \, g = 9.5 ~ {\rm m / s}^2\).

Time elapsed
on spaceship
in years
Time elapsed
on Earth
in years
Distance travelled
in lightyears
To
\(\alpha\) \(\sinh\alpha\) \(\cosh\alpha - 1\)  
0 0 0 Earth (starting point)
1 1.175 .5431  
2 3.627 2.762  
2.337 5.127 4.22 Proxima Cen
3.962 26.3 25.3 Vega
6.60 368 367 Pleiades (Alcyone)
10.9 2.7×104 2.7×104 Centre of Milky Way
15.4 2.44×106 2.44×106 Andromeda galaxy
18.4 4.9×107 4.9×107 Virgo cluster
19.2 1.1×108 1.1×108 Coma cluster
25.3 5×1010 5×1010 Edge of observable Universe

After a slow start, you cover ground at an ever increasing rate, crossing 50 billion lightyears, the distance to the edge of the currently observable Universe, in just over 25 years of your own time.

Does this mean you go faster than the speed of light? No. From the point of view of a person at rest on Earth, you never go faster than the speed of light. From your own point of view, distances along your direction of motion are Lorentz-contracted, so distances that are vast from Earth's point of view appear much shorter to you. Fast as the Universe rushes by, it never goes faster than the speed of light.

This rosy picture of being able to flit around the Universe has drawbacks. Firstly, it would take a huge amount of energy to keep you accelerating at \(g\). Secondly, you would use up a huge amount of Earth time travelling around at relativistic speeds. If you took a trip to the edge of the Universe, then by the time you got back not only would all your friends and relations be dead, but the Earth would probably be gone, swallowed by the Sun in its red giant phase, the Sun would have exhausted its fuel and shrivelled into a cold white dwarf star, and the Solar System, having orbited the Galaxy a thousand times, would be lost somewhere in its milky ways.

Technical point. The Universe is expanding, so the distance to the edge of the currently observable Universe is increasing. Thus it would actually take longer than indicated in the table to reach the edge of the currently observable Universe. Moreover if the Universe is accelerating, as recent evidence from the Hubble diagram of Type Ia Supernovae suggests (Supernova Cosmology Project; High-Z Supernova Search), then you will never be able to reach the edge of the currently observable Universe, however fast you go.


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Updated 10 Feb 1999; converted to mathjax 17 Jan 2013