PHYS 5770 General Relativity Spring 2001: Concept
PHYS 5770 Spring 2001 Homepage
The Mountain
General Relativity is not an easy subject.
Not only is it mathematically hard,
but its consequences, notably black holes,
go quite beyond the realm of our personal experience.
The absence of a suitable mental frame of reference
makes it difficult to grasp GR.
Most courses on GR emphasize the mathematics,
and it only after an arduous climb up the mountain that one begins
to get a view of what things actually look like.
Indeed, many courses teach you how to climb,
but omit the view altogether.
Which is sad, because the view is quite spectacular.
Black Holes hold greater fascination
for the public
than any other subject in Astronomy,
including extra-terrestrials.
What's the attraction?
Certainly it is not the mathematics of GR,
no matter how elegant that is.
More likely it is something to do with the association of
Black Holes
with
extreme roller-coasters,
ultimate danger,
and transcendent violence and power.
Maybe it is the possibility that Black Holes
might offer portals through space and time.
Or perhaps it is that Black Holes
are a frontier of the unknown,
the edge of the abyss,
their singularities being places where space and time
as we know them come to an end.
The Concept
-
See how things actually look and behave near and inside a black hole.
-
Learn GR by using GR.
-
Use computer graphics technology.
Students will collaborate in groups to design and build interactive
computer Black Hole Flight Simulators.
Accomplishing this will require learning elements
not only of special and general relativity,
but also of computer graphics.
It might seem that the extra overhead of learning computer graphics would be
a distraction to the main program of learning GR,
but the hope is that students will actually learn more GR, not less,
by using it and playing with it.
Besides,
computer graphic skills are good to have.
Making a BHFS will not be easy.
We will follow two strategies designed to make the project tractable.
First, the BHFS will be a rather simple one:
-
the black hole will be isolated and spherically symmetric (non-rotating);
-
the background (of stars or whatever) will be fixed, and at infinite distance
- only you the observer will move through the background.
This means no bullets, and no friends being torn apart.
On the other hand you will be able to move about arbitrarily,
including inside the horizon of the black hole.
Second, the project will be structured:
-
you will follow a well-defined schedule of
stages;
-
the problems in the
problem sets
(all on relativity) will be related
to problems you will encounter in constructing the BHFS;
-
you will work in teams, sharing the load.
PHYS 5770 Spring 2001 Homepage
Updated 7 Nov 2000